Made the idle animations take longer between new idle animations so they have time to play. ![]() SLX_Anim_Idle: Fixed idle animations so they don't have to finish playing to transition to the dying animations. Not sure if it's necessary after one of the patches. SLX_Anim_HoldSprint: Turns off continuous sprinting, so that the turbo key can be pressed to sprint and then released to drop back to running instead of stopping to go to jogging. SLX_Anim_HeadBob: Adds immersive head movement to the get in/out animations. Based on real life personal experience of throwing objects. SLX_Anim_GrenadeThrow: Faster grenade throw transitions and animations, and slower turn speed while throwing so AIs don't throw grenades in crazy directions. Based on real life personal experience of crawling. SLX_Anim_Crawl: Make the fast crawl mode faster. SLX_Anim_BinocularMove: Adds more varied movement abilities to binocular stances. ![]() SLX_Anim_AT_Lying: Adds the prone posture while using launchers. SLX_Anim_AI_LowRifleMove: Makes AIs tactically lower their weapons slightly while walking for proper muzzle discipline. ![]() SLX_Cloud.pbo is a dependency for most pbos. Install into descriptions and dependencies:ĬBA extended event handers are essentially required by all PBOs. SLX works with ACE and OA and has been tested for SP and MP. ![]() SLX should be compatible with virtually all other mods. SLX: A research based combat simulator meta mod.
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